Scope 3 emissions for 2021, TCO2E

For us, smart resource use is a given for the long-term prosperity of gaming, and our planet. Our business is digital, and our largest emissions derive from the emissions of our players when playing our games. We strive to reduce our own emissions and offset our non-reducible emissions and make sure our games and our organization are carbon neutral, including our gamer’s energy usage (Scope 3).
Carbon reduction
Our strategy as a company within digital entertainment and low-carbon operations, is to measure our footprint, reduce it as much as possible and then compensate for the remains. Although mobile gaming is almost fifty times more energy efficient thank gaming, one of our main responsibilities is to cover the greenhouse gas emissions formed when users play our games.
Stillfront conducts yearly green-house-gas emission (GHG) disclosure, quantifying our total CO2 emissions since 2019. During 2021, we have assessed our internal managerial responsibilities to ensure correct and transparent reporting. As a result, we have initiated an environmental committee, consisting of representatives from all studios. The purpose is to drive integration of the group’s environmental initiatives and reduction plan.
During 2021 we conducted our first climate reduction impact analysis, resulting in an activity plan and a framework for our first long-term targets. During 2022, our ambition is to set an emissions reduction target in line with the Science Based Targets Initiative’s (SBTi) criteria. To be able to succeed with our emissions reduction plan and commit to long-term targets, we will roll-out a playbook in 2022, providing strategic support for our studios in implementing the initiatives. The playbook will also include initiatives covering responsible gaming.
GHG emissions for 2021
Stillfront’s total GHG emissions for 2021 was 32.186 tCO2e, to compare with 27,850 tCO2e in 2020 and 27,995 tCO2e in 2019. The reasons for the increase in total emissions, are that more studios are included in the calculation as a result of the growth of the company and that the reporting is more complete and covers more categories.
Scope 3 emissions for 2021, TCO2E
Mobile gaming is almost 50 times more energy efficent than PC gaming
Stillfront’s total GHG emissions
2019 | 2020 | 2021 | |
---|---|---|---|
Scope 1 | 5 | 8 | 6 |
Scope 2 | 592 | 1 150 | 1 026 |
Scope 3 | 27 358 | 26 629 | 31 096 |
Total | 27 995 | 27 850 | 32 186 |
The reasons for the increase in total emissions: more studios are included in the calculation as a result of the growth of the company and that the reporting is more complete and covers more categories.
Total GHG emissions per scope 2021
Stillfront’s largest footprint lies within scope 3, our indirect emissions, which makes up 96.6 percent of our total emissions for 2021.
The largest part is the energy consumed by our users when playing our games (use of sold products), adding up to 87.8 percent of our scope 3 emissions for 2021.
Climate neutral since 2019
Following the Greenhouse Gas Protocol, we made a strategic decision already in 2019, to expand our corporate responsibility to include our indirect emissions, and to compensate for them as well, to offer products that are climate neutral. This means that every time a Stillfront-gamer charges their device, the energy consumed has been calculated and compensated for. For compensation, it is important to partner with an actor that is trustworthy and has projects that are certified gold standard. We have chosen to partner with South Pole, who meets these requirements.